Game Studio for Claude · no coding needed

Make your first game
today.

Game Studio is a folder you open in Claude. It turns Claude into a whole game studio with 14 departments, from producer and art director to QA and marketing: it starts from games that already work, builds what you describe, tests every change in a real browser, puts your game online and records a vertical trailer. You say what you want. You play the result.

$39$139Save $100

≈140 hours savedWhat it would take to build all of this yourself. See the math

10 minutesfrom opening the folder to playing your first game. Part 3 of the course walks you through every click.

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Game Studio for Claude: 14 departments, six playable games and a 41-page course

What's in the folder

A game studio.
Not another PDF.

14

A whole studio team: 14 departments

Producer, creative director, technical director, game designer, art director, audio director, QA lead, release manager, level designer, gameplay programmer, UI designer, performance analyst, writer and marketing lead. Each one is a Claude specialist with a single mission, and they hand work to each other like a real studio. You just say what you want.

ProducerCreative directorTechnical directorGame designerArt directorAudio directorQA leadRelease managerLevel designerGameplay programmerUI designerPerformance analystWriterMarketing lead
▶

Six games to start from

Coin Island, Sky Runner, Space Dodger, Neon Drift, Tower Stack and the Sky Islands scene. Each one playable, tested, with keyboard and phone controls. Your idea starts from the closest one, so you're playing in minutes.

1

Idea → plan

Describe a game in one sentence. Claude writes a one-page plan, picks the template, and waits for your OK before building.

2

Build, round by round

One change at a time, with checkpoints you can always go back to. "Undo that" just works.

3

Polish that feels pro

Sound made in code, particles, screen shake, menus, a fair difficulty curve and a best score.

4

A real-browser tester

After every change a real browser opens your game, plays it, takes screenshots and catches errors. Claude fixes them before you ever see a black screen.

5

Publish with a link

Packed for itch.io with the page written for you, or a free Netlify link in a minute. Works on phones too.

6

A trailer from one sentence

A vertical 1080×1920 gameplay video for Reels, TikTok and Shorts, plus hooks and a caption.

+

114 prompts and a 41-page course

Which plan and model to pick, with real costs and times from model tests, every setting, then your first game, your own idea, polish, publishing, trailers and a 30-day plan. Plus 114 prompts for every step.

Where the hours come from

≈140 hours, already done

Our estimate of what it takes a beginner, even with AI help, to build everything inside Game Studio from scratch.

6 polished 3D games with phone controls, sound and best scores60 h
14 studio departments and 7 Claude skills, written and tested25 h
Browser tester, trailer recorder and itch.io packer15 h
114 prompts, tried one by one15 h
Learning the workflow: setup, building, testing, publishing15 h
Research: plans, models, real costs, settings, publishing10 h
Total≈140 h

An estimate, not a promise: your time depends on your experience. With Game Studio, your first game is about 10 minutes away.

Free guide or Game Studio?

The guide gets you a first try.
The studio gets you finished games.

Free guideGame Studio
Where Claude worksA chat window; you copy and save filesInside your game folder; it saves everything
You start fromA blank page6 tested, playable games
TestingYou play it and report bugsA real browser plays it; errors get fixed first
Plans and modelsStart free or ProEvery plan, model comparison with real costs, all settings
Studio teamNone14 departments, each with one mission
Prompts7114, for every step
PublishingDrag a file to Netlifyitch.io pack, page text, phone check
PromotionNoneVertical trailer, hooks, caption

Questions

Before you buy

What do I need?

A Mac or Windows computer and a Claude plan with Claude Code (Pro, Max, Team or Enterprise). The course shows how to install the Claude app and two free helpers, Node.js and Python, step by step.

Do I need to code?

No. You open the folder in the Code tab of the Claude app and talk to it in plain words. Claude writes, tests and fixes the code.

How fast is my first game?

About ten minutes after setup: Part 3 of the course makes a game from a template, opens it in your browser, then helps you make it yours (your hero, your world, your goal).

What kind of games?

Small, polished 3D games that run in any browser and on phones: explorers, runners, shooters, racers, stacking games and cinematic scenes. Not online multiplayer or huge open worlds.

Is the game mine?

Yes. The templates are built from shapes and code, the sounds are made in code, and the games you make are yours, commercial or not. Just don't copy other people's characters or brands.

What are the 14 departments?

Claude subagents, each with one job: producer, creative director, technical director, game designer, art director, audio director, QA lead, release manager, level designer, gameplay programmer, UI designer, performance analyst, writer and marketing lead. For a new game, the producer plans, the designers decide, the programmer builds, QA tests and the release manager ships. You can also ask any department directly.

Does it work with Codex?

It's made for Claude. The folder also has an AGENTS.md, so Codex follows the same rules and steps.

What if I get stuck?

START-HERE.pdf has a phrasebook and a fixes section. Still stuck? Email [email protected] and we'll help you get it running.

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