AAA Studio for Claude · the pro course
Build your AAA game.
The complete pro package for building a real game with Claude in Unreal Engine 5.8 and Unity 6, the engines the big studios ship with. Claude works inside the editor: lights the level, builds materials, places enemies, plays the game and checks its own work. And everything around the game is covered too: sound design, voice-over, music, animations and rigs, a free asset library, a 4K trailer and a Steam launch. A 19-department studio team takes it from an empty folder to release.
≈220 hours savedWhat it would take to work all of this out and build it yourself. See the math
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Real screenshots, not a mock-up
Claude inside Unreal Engine.
Epic's Unreal Third Person template, then the same level after Claude worked on it through Unreal MCP: golden-hour sun, fog, new materials, a ring of pillars with fire, the hero in place. Three plain-English requests. The course shows every one.


What's in the folder
A real studio pipeline.
Not a prompt list.
A whole AAA studio team: 19 departments
Each one is a Claude specialist with one mission, and they hand work to each other like a real studio: plan, gray-box, light, dress, program, test, optimise, ship and market. You just say what you want.
Unreal Engine 5.8, connected
Epic's built-in Unreal MCP server: in our test project Claude had 55 toolsets, from actors, materials and Blueprints to Niagara effects, Sequencer, PCG worlds, behavior trees, menus and tests.
Unity 6, connected
Unity's official plugin for Claude Code: 29 skills written by Unity's own teams, the Unity CLI and live control of the Editor.
Your own models in Blender
The official Blender connector: Claude models props and buildings at real scale and brings them into your engine.
A project in one command
A new Unreal project with Claude already connected, a connection check and viewport screenshots. Tested on Unreal 5.8.
11 studio skills
Setup, connecting each engine, AAA look-dev, gameplay, Blender assets, sound and music, the verify loop, trailers and Steam shipping.
Proof after every change
Screenshots, play sessions, logs and tests before anything is called done. No "it should work".
Animations, rigs, MetaHumans
Mixamo motion capture and auto-rigging, Epic's 500+ free animations, CC0 animation sets and MetaHumans, retargeted onto your characters by Claude.
A free asset library
25+ places for free models, materials, skies, sounds and music, each with its licence, so Claude knows where to get what.
Sound, voice and music
ElevenLabs sound effects, narration and music with real costs, plus free libraries, wired into the game by Claude.
A 4K trailer, cut by Claude
Record gameplay with OBS, render cinematic shots in the engine, and Claude cuts a narrated trailer and vertical clips.
Steam, done properly
Valve's real rules and timeline, the AI disclosure, and every Steam capsule size from one picture in one command.
125 prompts, a free library, a course
Prompts for every step, playtest / 60 fps / Steam launch checklists, a free library of animations, rigs, models, sounds and music, and a 41-page course in 21 parts: your computer and installs, connecting Claude, assets, Blender, code, sound, testing on Windows and Mac, a 4K trailer and launch day.
Where the hours come from
≈220 hours, already done
Our estimate of what it takes, even with AI help, to work out and build everything inside AAA Studio yourself.
An estimate, not a promise: your time depends on your experience.
Game Studio or AAA Studio?
Browser games today.
Engine games for Steam.
Questions
Before you buy
What do I need?
A Mac (Apple Silicon) or Windows PC, the free engine (Unreal Engine 5.8 or Unity 6), and a Claude plan with Claude Code (Pro to start, Max for daily building). For Unreal, Epic recommends 32 GB of RAM and about 50 GB of disk for the engine. Part 2 of the course explains three levels of computer, and even a weaker one can build: it's slower, not blocked.
Do I need to code or know Unreal?
No. Claude does the hands-on work in the editor and explains every step in plain words. You decide what the game should be, and you can always ask "why" and "how".
Unreal or Unity?
Unreal for realistic 3D and the best light out of the box. Unity for stylised or 2D games, phones and smaller computers. The course helps you pick in five minutes.
Is it really "AAA"?
You get the AAA tools and the AAA way of working: the same engines, light and effects systems, a full department structure and a real release process, with Claude doing the hands-on work. You won't out-produce a 300-person studio, but your game can look and play like it came from a real one.
Are these official connections?
Yes. Unreal MCP is built into Unreal Engine 5.8 by Epic (marked Experimental). The Unity plugin for Claude Code is made by Unity. The Blender connector is made by Blender's developers. AAA Studio adds the team, skills, tools and course on top.
What about the engine licences?
Both engines are free to start. Unreal charges a 5% royalty only on gross revenue above $1 million per game. Unity Personal is free while your revenue and funding stay under $200K a year. The course covers Steam's rules too.
Does it work with Codex?
It's made for Claude. The folder has an AGENTS.md, and Unreal can write a Codex config, so Codex can follow the same rules.
What if I get stuck?
START-HERE.pdf has a phrasebook and fixes section. Still stuck? Email [email protected] and we'll help you get it running.
